Roadmap

What has shipped, what is coming in the next release, and what is planned. Later items are directions, not promises.

Shipped in v0.7.0

In the newest release.

World building

  • Paint forests with a brush

    Paint or erase plants with a brush, and draw thousands as one instanced object, each with a stable identity. Tested headless with a million instances: scene load, memory and physics.

    • Shipped in v0.7.0
    • Beta

Shipped in v0.6.0

Released earlier.

World building

  • Open ocean at calm noon: procedural waves and sun glitter rendered in real time in the high-definition renderer

    Oceans with weather

    A sea that goes from calm swell to a gale, with foam, spray off breaking crests at the Ultra preset, calm harbors you paint with a mask, and waves running up a shore you describe with a height map. Floating objects ride the real waves, and replays on the same machine give the same result. Available in the high-definition renderer.

    • Shipped in v0.6.0
    • Beta
  • Terrain from a recipe

    Describe a landscape as a stack of steps (shape, noise, erosion that carves real valleys, flattened pads, shorelines) and the engine builds the same terrain every time. Collision comes with it, and navigation can be baked from it. Materials that put rock on cliffs and snow up high arrive in the next release.

    • Shipped in v0.6.0
    • Beta
  • Rivers and lakes that follow the land

    Rivers and lakes form from the terrain's own drainage, and floating objects are carried downstream. Several fresh-water looks are built in. Drawn in the high-definition renderer.

    • Shipped in v0.6.0
    • Beta
  • Plants, grass and scattered forests

    Grow trees and shrubs from recipes and scatter them over the terrain. Grass and wildflowers move in the wind.

    • Shipped in v0.6.0
    • Beta

Next release: v0.8.0

Done or being finished for the next release.

World building

  • Terrain from a description

    Generate whole terrains from a few words, starting from real height data.

    • Planned for v0.8.0
  • Generated towns and buildings

    Generate buildings and small settlements from a recipe, ready to walk through.

    • Planned for v0.8.0
  • Huge streaming worlds

    Large maps load in pieces around the player, and pathfinding keeps working across them.

    • Planned for v0.8.0

Later

On the list with no release yet. Directions, not promises.

World building

  • More ways to move

    Navigation for swimming, flying and driving.

  • Precision far from the origin

    Positions that stay precise far from the center of the world, for very large maps.

Plans and their order can change.