Uses / Web
Your game, one link away.
Web export turns your project into a static folder any web host can serve. Players open a link in a browser with WebGPU. Nothing to install.
- Your projectScenes, assets, TypeScript
- A static folderThe page, a WebAssembly runtime, your scenes and assets, scripts as JavaScript
- Any web hostNo game server, no plugin
- A browserWith WebGPU. Players open a link
Same project. A new place to play.
Same project
Scenes, assets and your TypeScript come along. Scripts run as JavaScript in the page.
Any static host
No plugin and nothing to install. Upload the folder and share the link.
Every input
Keyboard, mouse, gamepad and touch, through the same named actions as on desktop.
Export
Ship to Windows, Linux and the web.
- Ready
Windows
One .exe for Windows 10 and 11. Players install nothing.
- Ready
Linux
A Linux build, with a tarball or an AppImage beside it.
- Preview
Web
A static folder any web host can serve, for browsers with WebGPU.
- Coming
Mac, iPhone, Android
On the roadmap. Build your game now; export when they land.
The editor runs on Windows. Web export is in preview: it passes our automated browser tests, and checks on real graphics cards, Firefox and Safari come before we call it ready.
In the box
Coming
- Now
Windows, Linux and web in every release
Closing the gaps so Windows, Linux and web builds get the same features and tests.
One prompt. Your engine is ready.
Paste it into Claude Code or Cursor. Free during the beta.
Get started