Worlds
Worlds built from recipes
Describe a landscape as a stack of steps and the engine builds the same terrain every time, with collision and navigation included. Grow forests over it, run rivers through it, and surround it with an ocean that has weather.


Engine capture
Shoreline with surf and shallows
High-definition water: a surf line breaking over turquoise shallows.

Engine capture
Under the surface
Underwater in the high-definition water: fog and shafts of light from the surface.
Also in this area
Terrain from a recipe
Describe a landscape as a stack of steps (shape, noise, erosion that carves real valleys, flattened pads, shorelines) and the engine builds the same terrain every time. Collision comes with it, and navigation can be baked from it. Materials that put rock on cliffs and snow up high arrive in the next release.
Shipped in v0.6.0Plants, grass and scattered forests
Grow trees and shrubs from recipes and scatter them over the terrain. Grass and wildflowers move in the wind.
Shipped in v0.6.0Paint forests with a brush
Paint or erase plants with a brush, and draw thousands as one instanced object, each with a stable identity. Tested headless with a million instances: scene load, memory and physics.
Shipped in v0.7.0
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Rivers and lakes that follow the land
Rivers and lakes form from the terrain's own drainage, and floating objects are carried downstream. Several fresh-water looks are built in. Drawn in the high-definition renderer.
Shipped in v0.6.0
Being built
Terrain from a description
Generate whole terrains from a few words, starting from real height data.
Planned for v0.8.0Generated towns and buildings
Generate buildings and small settlements from a recipe, ready to walk through.
Planned for v0.8.0Huge streaming worlds
Large maps load in pieces around the player, and pathfinding keeps working across them.
Planned for v0.8.0