Worlds

Worlds built from recipes

Describe a landscape as a stack of steps and the engine builds the same terrain every time, with collision and navigation included. Grow forests over it, run rivers through it, and surround it with an ocean that has weather.

Open ocean at calm noon: procedural waves and sun glitter rendered in real time in the high-definition renderer
Oceans with weather · Shipped in v0.6.0A sea that goes from calm swell to a gale, with foam, spray off breaking crests at the Ultra preset, calm harbors you paint with a mask, and waves running up a shore you describe with a height map. Floating objects ride the real waves, and replays on the same machine give the same result. Available in the high-definition renderer.
A beach seen from the water: a white surf line over turquoise shallows

Engine capture

Shoreline with surf and shallows

High-definition water: a surf line breaking over turquoise shallows.

Underwater view with blue fog and shafts of light from the surface

Engine capture

Under the surface

Underwater in the high-definition water: fog and shafts of light from the surface.

Also in this area

  • Terrain from a recipe

    Describe a landscape as a stack of steps (shape, noise, erosion that carves real valleys, flattened pads, shorelines) and the engine builds the same terrain every time. Collision comes with it, and navigation can be baked from it. Materials that put rock on cliffs and snow up high arrive in the next release.

    Shipped in v0.6.0
  • Plants, grass and scattered forests

    Grow trees and shrubs from recipes and scatter them over the terrain. Grass and wildflowers move in the wind.

    Shipped in v0.6.0
  • Paint forests with a brush

    Paint or erase plants with a brush, and draw thousands as one instanced object, each with a stable identity. Tested headless with a million instances: scene load, memory and physics.

    Shipped in v0.7.0
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  • Rivers and lakes that follow the land

    Rivers and lakes form from the terrain's own drainage, and floating objects are carried downstream. Several fresh-water looks are built in. Drawn in the high-definition renderer.

    Shipped in v0.6.0
  • Terrain from a description

    Generate whole terrains from a few words, starting from real height data.

    Planned for v0.8.0
  • Generated towns and buildings

    Generate buildings and small settlements from a recipe, ready to walk through.

    Planned for v0.8.0
  • Huge streaming worlds

    Large maps load in pieces around the player, and pathfinding keeps working across them.

    Planned for v0.8.0