Edit while the game runs
Change a script, a scene or a shader and see the result without restarting the game. Most of the game keeps running; only an edited script is re-initialized, and it keeps its saved state.
AI editor
Your assistant can do almost anything you can do in the editor: build scenes and scripts, play the scenario, catch dead controls and soft locks, and profile it. Every change lands in the activity feed, one click from a diff or a revert.
Change a script, a scene or a shader and see the result without restarting the game. Most of the game keeps running; only an edited script is re-initialized, and it keeps its saved state.
A profiler tab shows every frame against your budget; click a spike to see its timeline and flame graph. Your AI assistant can ask for a ranked list of likely causes with estimated savings. Recording is on while you develop and costs a few microseconds a frame, so the slow moment is already captured.
A built-in playtester runs your game without a window, drives the player toward the scene's goals and reports dead controls, soft locks, script errors and silent audio. A check before play catches broken references.
Shipped in v0.6.0Presentation view turns the editor into a clean show: the scene slowly orbits while a live feed shows what your AI assistant is doing. Made for streams and demos.
Shipped in v0.6.0Write gameplay in TypeScript, with type checking and changes picked up while the game runs.
Shipped in v0.6.0Build screens in a familiar web-like style with layout, styles, focus and gamepad navigation. Show 3D models inside menus. Games can be played by touch.
Shipped in v0.6.0Search a shared library first, and generate concept art or 3D models only when nothing fits, with the price shown before every paid step. Each generated model is checked for game-readiness, and where it came from is recorded with it.
Planned for v0.8.0More than one AI assistant building your game while you play-test it.
Planned for v0.8.0