Overview / Showdown

Three ways to build in 3D.

What each one is, what it costs and where it runs, from each project's own pages. Measured head-to-head results come once a same-machine round is cleared.

Talos EngineUnreal Engine 5three.js
What it isA game engine and editor built for AI-driven developmentA game engine and editorA JavaScript 3D library
Your AI assistantBuilt in: almost every editor action is a tool it calls over MCP, a critic checks each change, a playtester plays the gameAn MCP plugin and an AI assistant plugin, both experimentalNo official MCP server or assistant
Price for a gameFree to evaluate during the beta; for teams, a pilot, then a yearly development license (pricing on request)Free until a game earns $1M, then a 5% royalty on its gross revenueFree (MIT license)
RoyaltiesNone during the beta; licensing terms set in the agreement5% above $1M per gameNone
ScriptingTypeScriptC++ and Blueprints (visual scripting)JavaScript
Editor runs onWindows 10 and 11Windows, macOS and LinuxCode, plus a browser-based editor
Ships toWindows and Linux; web in preview; Mac and phones laterWindows, macOS, Linux, iOS, Android and consoles; no official web exportWeb browsers with WebGL 2 or WebGPU
Recommended PCWindows 10 or 11 (64-bit) and a DirectX 12 or Vulkan graphics cardQuad-core 2.5 GHz, 32 GB RAM, 8 GB of graphics memoryA browser with WebGL 2 or WebGPU
Source codeNot publicAvailable to licensees, who may change it privatelyOpen source (MIT)
Track recordEarly betaReleased (version 5.8)Released (r187)

Sources

  • Unreal Engine: the Unreal Engine End User License Agreement (Epic Games, royalty addendum); Unreal Engine 5.8 release notes; Unreal MCP in Unreal Editor (5.8 documentation); Hardware and Software Specifications for Unreal Engine (5.8); Sharing and Releasing Projects (5.8); Programming with C++ and Blueprints Visual Scripting (5.8).
  • three.js: its README and LICENSE on GitHub, its manual (WebGL compatibility check, WebGPURenderer) and its llms.txt.
  • Talos Engine: our roadmap, the measured figures on Features, the Beta tester terms and our planned prices on Licensing.