The game engine your AI builds with
Describe the game. Your agents build it.
Your AI assistant builds the game, plays it and fixes it. You approve every change. On your own PC.
- 0.8 sfrom launching the editor to playing
- 174 MBWindows install, editor and tools included
- 40features shipped
- 1.exe to send a player
How it works
Your AI builds it, plays it and fixes it.
- 01
Build
Writes the scenes, scripts and screens.
project.create · behaviour.write · scene.patch - 02
Check
A critic checks every write before it runs.
critic.check - 03
Play-test
Plays the game through every goal.
critic.play - 04
Fix
Changes only the lines that broke.
behaviour.write - 05
You decide
Open the diff, or revert in one click.
Diff · Revert
Uses
One engine, every screen.
Why Talos Engine
Made for the way you build now.
Built for AI
Almost every editor action is a tool your assistant calls. Not a plugin added later.
It checks its work
A critic checks each change before it runs; a playtester plays the game to its goals.
Free while in beta
Invited creators use it free during the beta, for non-commercial projects.
What is being built
RoadmapNow 7Next 7Later 27One prompt. Your engine is ready.
Paste it into Claude Code or Cursor. Free during the beta.
