The game engine your AI builds with

Describe the game. Your agents build it.

Your AI assistant builds the game, plays it and fixes it. You approve every change. On your own PC.

How it works

Your AI builds it, plays it and fixes it.

  1. 01

    Build

    Writes the scenes, scripts and screens.

    project.create · behaviour.write · scene.patch
  2. 02

    Check

    A critic checks every write before it runs.

    critic.check
  3. 03

    Play-test

    Plays the game through every goal.

    critic.play
  4. 04

    Fix

    Changes only the lines that broke.

    behaviour.write
  5. 05

    You decide

    Open the diff, or revert in one click.

    Diff · Revert

The AI editor

Uses

One engine, every screen.

Why Talos Engine

Made for the way you build now.

  • Built for AI

    Almost every editor action is a tool your assistant calls. Not a plugin added later.

  • It checks its work

    A critic checks each change before it runs; a playtester plays the game to its goals.

  • Free while in beta

    Invited creators use it free during the beta, for non-commercial projects.

Side by side with other engines

What is being built

RoadmapNow 7Next 7Later 27

One prompt. Your engine is ready.

Paste it into Claude Code or Cursor. Free during the beta.