Uses / Gaming

Describe the game. Play it in minutes.

Your AI assistant builds the scenes and scripts, plays the game and fixes what broke. You approve every change, then ship to Windows, Linux and the web.

Every change your AI makes lands in the Activity feed, with Diff and Revert.

Cars, karts and boats, ready to drive.

Grip that depends on the surface under each tire, presets including a drifting kart, and boats that ride the real ocean waves.

Shown with a placeholder hull.

Find the frame that stutters.

Every frame against your budget. Click a spike for its flame graph, or ask your AI for the likely causes, ranked.

Shaders with guard rails.

Sliders generated from your code, error hints, a cost meter and a live preview. One file works in both renderers.

Change it while it plays.

Edit a script, a scene or a shader and see it in the running game. No restart: an edited script keeps its saved state.

It checks its own work.

Export

Ship to Windows, Linux and the web.

  • Ready

    Windows

    One .exe for Windows 10 and 11. Players install nothing.

  • Ready

    Linux

    A Linux build, with a tarball or an AppImage beside it.

  • Preview

    Web

    A static folder any web host can serve, for browsers with WebGPU.

  • Coming

    Mac, iPhone, Android

    On the roadmap. Build your game now; export when they land.

The editor runs on Windows. Web export is in preview: it passes our automated browser tests, and checks on real graphics cards, Firefox and Safari come before we call it ready.

Coming

One prompt. Your engine is ready.

Paste it into Claude Code or Cursor. Free during the beta.

Get started