Cars, karts and boats, ready to drive.
Grip that depends on the surface under each tire, presets including a drifting kart, and boats that ride the real ocean waves.
Shown with a placeholder hull.
Uses / Gaming
Your AI assistant builds the scenes and scripts, plays the game and fixes what broke. You approve every change, then ship to Windows, Linux and the web.
Grip that depends on the surface under each tire, presets including a drifting kart, and boats that ride the real ocean waves.
Shown with a placeholder hull.
Every frame against your budget. Click a spike for its flame graph, or ask your AI for the likely causes, ranked.
Sliders generated from your code, error hints, a cost meter and a live preview. One file works in both renderers.
Edit a script, a scene or a shader and see it in the running game. No restart: an edited script keeps its saved state.
When an action is refused, your assistant is told why, so it fixes the cause instead of guessing.
It drives the player toward the scene's goals and reports dead controls, soft locks and script errors.
Each change is marked with the AI that made it. Open the diff, or revert it in one click.
Export
One .exe for Windows 10 and 11. Players install nothing.
A Linux build, with a tarball or an AppImage beside it.
A static folder any web host can serve, for browsers with WebGPU.
On the roadmap. Build your game now; export when they land.
The editor runs on Windows. Web export is in preview: it passes our automated browser tests, and checks on real graphics cards, Firefox and Safari come before we call it ready.
Split-screen play for up to four players with gamepads.
More than one AI assistant building your game while you play-test it.
Online multiplayer, built on the engine's fixed-step simulation and replays.
Paste it into Claude Code or Cursor. Free during the beta.
Get started