Roadmap

What has shipped, what is coming in the next release, and what is planned. Later items are directions, not promises.

Shipped in v0.6.0

Released earlier.

Platforms and shipping

  • Bring your models

    Import glTF models with their materials. Textures are compressed for each platform when you export.

    • Shipped in v0.6.0
    • Beta
  • Export to Windows, Linux and the web

    Export a single .exe that runs on a Windows 10 or 11 PC (64-bit) with nothing installed, or a Linux build with a tarball or an AppImage. Web export, a static folder for browsers with WebGPU, is in preview.

    • Shipped in v0.6.0
    • Stable
  • Engine versions and projects in one place

    Install, check, update and remove engine versions side by side, start from a sample, and keep every project on the version it was made with. A step-by-step start page that takes you from install to a game you can send someone arrives in the next release.

    • Shipped in v0.6.0
    • Stable

Next release: v0.8.0

Done or being finished for the next release.

Platforms and shipping

  • Windows, Linux and web in every release

    Closing the gaps so Windows, Linux and web builds get the same features and tests.

    • Planned for v0.8.0
  • Phones and Mac

    Android and iPhone builds, and Mac.

    • Planned for v0.8.0

Later

On the list with no release yet. Directions, not promises.

Platforms and shipping

  • Headsets

    From the next release, you can build and test for virtual reality without a headset: a desktop stand-in for the headset with a virtual head and hands, profiles for common headsets, scripts that read them, and UI panels placed in the world. Real headsets come later.

  • A quality level for phones

    Rendering settings tuned for phones and other low-power devices.

  • Cloud builds

    Build and test your game in the cloud on every change.

  • Crash reports

    Crash reports from your players, with the details needed to fix them.

  • Consoles

    Console support is being explored.

  • Modding

    Let players load their own levels, assets and scripts, with the scripts kept in a sandbox.

Plans and their order can change.