Features

Platforms and shipping

Export your game to Windows and Linux, and to the web in preview.

The editor exports a single .exe that runs on a Windows 10 or 11 PC (64-bit) with nothing installed, or a Linux build with a tarball or an AppImage. Web export, a static folder any web host can serve, is in preview. Mac, iPhone and Android come later. The editor, the launcher and its installer run on Windows; the Linux build of the engine and editor is in testing. The launcher keeps engine versions side by side and every project on the version it was made with.

Shipped

  • Bring your models

    Import glTF models with their materials. Textures are compressed for each platform when you export.

    • Shipped in v0.6.0
    • Beta
  • Export to Windows, Linux and the web

    Export a single .exe that runs on a Windows 10 or 11 PC (64-bit) with nothing installed, or a Linux build with a tarball or an AppImage. Web export, a static folder for browsers with WebGPU, is in preview.

    • Shipped in v0.6.0
    • Stable
  • Engine versions and projects in one place

    Install, check, update and remove engine versions side by side, start from a sample, and keep every project on the version it was made with. A step-by-step start page that takes you from install to a game you can send someone arrives in the next release.

    • Shipped in v0.6.0
    • Stable

Packages

  • ExporterStableShipped

    • Windows
    • Linux (Beta)
    • Web (Beta)
  • LauncherStableShipped

    • Engine versions and projects
    • Sample games

Coming in this area

See it on the roadmap

  • NowWindows, Linux and web in every release. Closing the gaps so Windows, Linux and web builds get the same features and tests.
  • NextPhones and Mac. Android and iPhone builds, and Mac.
  • LaterHeadsets. From the next release, you can build and test for virtual reality without a headset: a desktop stand-in for the headset with a virtual head and hands, profiles for common headsets, scripts that read them, and UI panels placed in the world. Real headsets come later.
  • LaterA quality level for phones. Rendering settings tuned for phones and other low-power devices.
  • LaterCloud builds. Build and test your game in the cloud on every change.
  • LaterCrash reports. Crash reports from your players, with the details needed to fix them.
  • LaterConsoles. Console support is being explored.
  • LaterModding. Let players load their own levels, assets and scripts, with the scripts kept in a sandbox.