Platforms and shipping
Export your game to Windows and Linux, and to the web in preview.
The editor exports a single .exe that runs on a Windows 10 or 11 PC (64-bit) with nothing installed, or a Linux build with a tarball or an AppImage. Web export, a static folder any web host can serve, is in preview. Mac, iPhone and Android come later. The editor, the launcher and its installer run on Windows; the Linux build of the engine and editor is in testing. The launcher keeps engine versions side by side and every project on the version it was made with.
Shipped
Bring your models
Import glTF models with their materials. Textures are compressed for each platform when you export.
Export to Windows, Linux and the web
Export a single .exe that runs on a Windows 10 or 11 PC (64-bit) with nothing installed, or a Linux build with a tarball or an AppImage. Web export, a static folder for browsers with WebGPU, is in preview.
Engine versions and projects in one place
Install, check, update and remove engine versions side by side, start from a sample, and keep every project on the version it was made with. A step-by-step start page that takes you from install to a game you can send someone arrives in the next release.
Packages
ExporterStableShipped
- Windows
- Linux (Beta)
- Web (Beta)
LauncherStableShipped
- Engine versions and projects
- Sample games
Coming in this area
- NowWindows, Linux and web in every release. Closing the gaps so Windows, Linux and web builds get the same features and tests.
- NextPhones and Mac. Android and iPhone builds, and Mac.
- LaterHeadsets. From the next release, you can build and test for virtual reality without a headset: a desktop stand-in for the headset with a virtual head and hands, profiles for common headsets, scripts that read them, and UI panels placed in the world. Real headsets come later.
- LaterA quality level for phones. Rendering settings tuned for phones and other low-power devices.
- LaterCloud builds. Build and test your game in the cloud on every change.
- LaterCrash reports. Crash reports from your players, with the details needed to fix them.
- LaterConsoles. Console support is being explored.
- LaterModding. Let players load their own levels, assets and scripts, with the scripts kept in a sandbox.