feel/impact-silent
Since 0.7
an impact (the player's sensor on something, another character's sensor on the player, or a hit, damage, impact or hurt event) gave no feedback within 300 ms: no hit-stop, shake, sound, particles, rumble or HUD change, every channel measurable
| Severity | warning |
| Source | feel |
| Offers a fix patch | no |
What to do
answer the impact: a short hit-stop (ctx.animator.speed 0 for 50 to 100 ms), ctx.camera.shake, ctx.audio.play, a particle burst, ctx.input.rumble, or a HUD change; the report's impact section lists each channel
Components it can refuse
Since / changed
See the version chips above and what changed.