particles
Since 0.6Changed in 0.7
Use it in a scene entity's components list as { "type": "particles", … }. The contract writes the fields flat and refuses unknown keys.
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
preset | ParticlePreset | no | smoke, fire, sparks, dust, steam, drips, debris, glow | One of the eight built-in looks. Exactly one of preset and effect is required (particles-source). With a preset, rate is the particles per second. | |
rate | number | no | Particles per second of a preset. Ignored with an effect (the effect's own spawn rules apply). | ||
color | string | no | |||
material | string | no | A key of scene.assets whose kind is "material": a material file with a shader (blend: add or blend: blend) the sprites draw with instead of the built-in sprite. The shader reads particleAge, particleRandom and particleColor from its SurfaceInput. On HD such an emitter is simulated on the CPU so its shader can draw it; emitters without one stay GPU-simulated. Not supported together with effect yet (particles-source). | ||
effect | string | no | A particle effect (docs/VFX.md): a key of scene.assets whose kind is "effect" (a *.vfx.json file), a project-relative *.vfx.json path, "builtin:<preset>" (smoke, fire, sparks, dust, steam, drips, debris, glow) or "builtin:fx/<preset>" (sparks, flame, dust, puff-burst, hit, confetti, speed-lines; docs/VFX.md, Presets). Exactly one of preset and effect is required (particles-source). An unknown asset or built-in is vfx-effect-missing. | ||
params | object | no | Values for the effect's declared params, by name: a number, [x, y, z], [r, g, b, a] or "#rrggbb[aa]", by the param's type. A name the effect does not declare, or a value of the wrong type, is ignored with a runtime warning. Only with an effect. |
Rules that can refuse it
feel/impact-silentparticles-effect-unknownparticles-override-ignoredparticles-param-unknownparticles-sourcerender.hd.cloud_shadow_unavailablerender.hd.screen-fx-viewsvfx-effect-missing
Example
From the contract's tested fixture fixtures/contract/full20/scene.json#smoke-vent.
{
"type": "particles",
"preset": "smoke",
"rate": 24,
"color": "#9AA0A6"
}