# feel/impact-silent

> Talos 0.7 · Since 0.7

an impact (the player's sensor on something, another character's sensor on the player, or a hit, damage, impact or hurt event) gave no feedback within 300 ms: no hit-stop, shake, sound, particles, rumble or HUD change, every channel measurable

| | |
|---|---|
| Severity | `warning` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

answer the impact: a short hit-stop (ctx.animator.speed 0 for 50 to 100 ms), ctx.camera.shake, ctx.audio.play, a particle burst, ctx.input.rumble, or a HUD change; the report's impact section lists each channel

## Components it can refuse

- `hud`
- `particles`

## Since / changed

See the version chips above and what changed.
