ScenePhysics
Since 0.6Changed in 0.7
Physics quality: a preset plus per-field overrides.
Examples: { quality: "high" }, { quality: "low", overrides: { ccd: "fast" } }. There is no custom preset: a preset plus overrides is one. See docs/API.md, Physics quality.
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
quality | PhysicsQualityPreset | no | medium | low, medium, high, ultra | Preset every setting starts from: low, medium, high or ultra. Default medium. (standard and max were renamed medium and ultra.) |
overrides | PhysicsQualityOverrides | no | |||
colliderMode | ColliderMode | no | simple, full, none | The scene's default for how a mesh that collides as itself collides (see ColliderMode). An asset's or a mesh's own colliderMode wins over it. Unset: "simple" for a generated plant and "full" for anything else. |