# ScenePhysics

> Talos next · Since 0.6; changed in 0.7

Physics quality: a preset plus per-field overrides.

Examples: { quality: "high" }, { quality: "low", overrides: { ccd: "fast" } }. There is no custom preset: a preset plus overrides is one. See docs/API.md, Physics quality.

## Fields

| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `quality` | `PhysicsQualityPreset` | no | `medium` | `low`, `medium`, `high`, `ultra` | Preset every setting starts from: low, medium, high or ultra. Default medium. (standard and max were renamed medium and ultra.) |
| `overrides` | `PhysicsQualityOverrides` | no |  |  |  |
| `colliderMode` | `ColliderMode` | no |  | `simple`, `full`, `none` | The scene's default for how a mesh that collides as itself collides (see ColliderMode). An asset's or a mesh's own `colliderMode` wins over it. Unset: "simple" for a generated plant and "full" for anything else. |

## See also

- `PhysicsQualityPreset`
- `PhysicsQualityOverrides`
- `ColliderMode`
