Talos docs

LakeLook

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A lake or pond's look: render only, never part of a replay or a physics hash.

Plain text

The HD renderer uses waterType and foam; the standard renderer's flat plane uses waterType for its tint. Defaults to clear fresh water.

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
waterTypeWaterwaysWaterTypenooceanic-i, oceanic-ib, oceanic-ii, oceanic-iii, coastal, alpine-clear, alpine-glacial, lowland, tanninThe water's optical type: a sea class or a fresh-water class (alpine-clear, alpine-glacial, lowland, tannin). Absent: alpine-clear, the lake default (not the sea's oceanic-ib).
foamnumberno1Scale on whitecap coverage, 0..2. Default 1. Only matters where the lake has waves (windMps above 0). It scales the water type's own foam: the fresh classes start from the calmer still-water baseline of rivers, the sea classes from the sea's.
spraynumbernoScale on spray, 0..2. Lakes throw none: kept so a sea look can be pasted onto a lake.

See also