LakeLook
Since next
A lake or pond's look: render only, never part of a replay or a physics hash.
The HD renderer uses waterType and foam; the standard renderer's flat plane uses waterType for its tint. Defaults to clear fresh water.
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
waterType | WaterwaysWaterType | no | oceanic-i, oceanic-ib, oceanic-ii, oceanic-iii, coastal, alpine-clear, alpine-glacial, lowland, tannin | The water's optical type: a sea class or a fresh-water class (alpine-clear, alpine-glacial, lowland, tannin). Absent: alpine-clear, the lake default (not the sea's oceanic-ib). | |
foam | number | no | 1 | Scale on whitecap coverage, 0..2. Default 1. Only matters where the lake has waves (windMps above 0). It scales the water type's own foam: the fresh classes start from the calmer still-water baseline of rivers, the sea classes from the sea's. | |
spray | number | no | Scale on spray, 0..2. Lakes throw none: kept so a sea look can be pasted onto a lake. |