Talos docs

render.uv-scroll-ignored

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a material file sets uvScroll but is drawn by a renderer that has no scroll: HD, or the standard renderer's stock car and layered surfaces; once per material, the textures stay put

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Meaning

a material file sets uvScroll but is drawn by a renderer that has no scroll: HD, or the standard renderer's stock car and layered surfaces; once per material, the textures stay put

Fix

nothing to fix if a still texture is acceptable there; drop the car and layer keys, or use a plain material on the standard renderer, to scroll; HD does not scroll yet