# render.uv-scroll-ignored

> Talos next · Since next

a material file sets `uvScroll` but is drawn by a renderer that has no scroll: HD, or the standard renderer's stock car and layered surfaces; once per material, the textures stay put

| | |
|---|---|
| Severity | `warning` |

## Meaning

a material file sets `uvScroll` but is drawn by a renderer that has no scroll: HD, or the standard renderer's stock car and layered surfaces; once per material, the textures stay put

## Fix

nothing to fix if a still texture is acceptable there; drop the car and layer keys, or use a plain material on the standard renderer, to scroll; HD does not scroll yet
