Talos docs

render.shader.reload-failed

Since 0.6

an edited shader's new version could not replace the running one, so the last good version keeps drawing: its pipeline did not build, or HD draws the running version and cannot draw the new one (the line names why, e.g. the edit adds vertex()); the hot reload returns the same text as a shader-compile-error

Plain text
Severitywarning

Meaning

an edited shader's new version could not replace the running one, so the last good version keeps drawing: its pipeline did not build, or HD draws the running version and cannot draw the new one (the line names why, e.g. the edit adds vertex()); the hot reload returns the same text as a shader-compile-error

Fix

fix what the line names and save again; to have HD draw it, keep the family to what HD draws (render.hd.user-shader-partial lists it)