# render.shader.reload-failed

> Talos next · Since 0.6

an edited shader's new version could not replace the running one, so the last good version keeps drawing: its pipeline did not build, or HD draws the running version and cannot draw the new one (the line names why, e.g. the edit adds `vertex()`); the hot reload returns the same text as a `shader-compile-error`

| | |
|---|---|
| Severity | `warning` |

## Meaning

an edited shader's new version could not replace the running one, so the last good version keeps drawing: its pipeline did not build, or HD draws the running version and cannot draw the new one (the line names why, e.g. the edit adds `vertex()`); the hot reload returns the same text as a `shader-compile-error`

## Fix

fix what the line names and save again; to have HD draw it, keep the family to what HD draws (`render.hd.user-shader-partial` lists it)
