play/untested-flows
Since 0.7
the scene has no goal component and its project has no self-test scenario (selftest/*.json), so no flow of the game (start, a key pressed, the value or event it should give) was played by anything; passed only means nothing failed
| Severity | warning |
| Source | playtester |
| Offers a fix patch | no |
What to do
write a scenario per must-have flow into selftest/<name>.json (the agent guide's Self-test scenarios: a press, a held action, a wait for a screen or a text, the goals it should reach) and run them with critic.selftest (toolset selftest) after every change
Components it can refuse
Since / changed
See the version chips above and what changed.