# play/untested-flows

> Talos next · Since 0.7

the scene has no goal component and its project has no self-test scenario (selftest/*.json), so no flow of the game (start, a key pressed, the value or event it should give) was played by anything; passed only means nothing failed

| | |
|---|---|
| Severity | `warning` |
| Source | `playtester` |
| Offers a fix patch | no |

## What to do

write a scenario per must-have flow into selftest/<name>.json (the agent guide's Self-test scenarios: a press, a held action, a wait for a screen or a text, the goals it should reach) and run them with critic.selftest (toolset selftest) after every change

## Components it can refuse

- `goal`

## Since / changed

See the version chips above and what changed.
