feel/response-dead
Since 0.7
pressing a gameplay action changed nothing in half a second: no bus event, animator state, pose, velocity or camera answered it (interact and use are not judged)
| Severity | warning |
| Source | feel |
| Offers a fix patch | no |
What to do
check a behaviour reads the action (ctx.input.pressed or held, exact name) in the gameplay context, and that no other context or modal owns the input; a button meant to do nothing can be removed from the map
Components it can refuse
Since / changed
See the version chips above and what changed.