# feel/response-dead

> Talos next · Since 0.7

pressing a gameplay action changed nothing in half a second: no bus event, animator state, pose, velocity or camera answered it (interact and use are not judged)

| | |
|---|---|
| Severity | `warning` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

check a behaviour reads the action (ctx.input.pressed or held, exact name) in the gameplay context, and that no other context or modal owns the input; a button meant to do nothing can be removed from the map

## Components it can refuse

- `animator`
- `camera`

## Since / changed

See the version chips above and what changed.
