Talos docs

OceanLook

Since 0.6

The sea's look: render only, never part of a replay or a physics hash.

Plain text

The HD renderer uses all of it; the standard renderer's flat plane uses waterType for its tint. More look controls will join it.

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
waterTypeOceanWaterTypenooceanic-i, oceanic-ib, oceanic-ii, oceanic-iii, coastalThe water's optical type. Absent: oceanic-ib.
foamnumberno1Scale on whitecap coverage, 0..2. Default 1.
spraynumbernoScale on the spray thrown off breaking crests (HD only, only where the sea has whitecaps), 0..2: 0 is none, 1 the default pool of 8192 particles.

See also