# OceanLook

> Talos 0.7 · Since 0.6

The sea's look: render only, never part of a replay or a physics hash.

The HD renderer uses all of it; the standard renderer's flat plane uses `waterType` for its tint. More look controls will join it.

## Fields

| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `waterType` | `OceanWaterType` | no |  | `oceanic-i`, `oceanic-ib`, `oceanic-ii`, `oceanic-iii`, `coastal` | The water's optical type. Absent: `oceanic-ib`. |
| `foam` | `number` | no | `1` |  | Scale on whitecap coverage, 0..2. Default 1. |
| `spray` | `number` | no |  |  | Scale on the spray thrown off breaking crests (HD only, only where the sea has whitecaps), 0..2: 0 is none, 1 the default pool of 8192 particles. |

## See also

- `OceanWaterType`
