Talos docs

AnimPelvis

Since 0.6
Plain text

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
bonestringyesThe bone to lower — the hips, the one both leg chains hang from. A chain whose root is not below it is left out of the measurement.
maxDropnumberyesMetres, 0 or more: the most the pelvis may be lowered. It bounds how wrong this can look, because a pelvis dropped far enough to reach anything is a character sitting down. 0.15 covers a steep slope on a human-sized rig.
smoothingnumbernoSeconds. The time constant of the exponential the drop eases along, as on lookAt, so the same number means the same settling time at any frame rate. Left out it is 0.08, which absorbs the step a foot takes onto a kerb without lagging a walk downhill. 0 is instant.