terrain-volume-invalid
Since 0.7
A volume.shape or volume.cliff op cannot be built. The message gives the reason: a voxelM not in 0.25, 0.5, 1, 2 or not dividing the terrain's sampleM; a terrain with detail regions (a volume needs one sample spacing); mask or strength on a volume op; a keep part with no add before it; or a number out of its range.
| Severity | error |
| Source | contract |
| Offers a fix patch | no |
What to do
build the engine with terrain-volume, or disable or remove the volume ops; the contract's terrain-volume-invalid rule covers a malformed op
Components it can refuse
Since / changed
See the version chips above and what changed.