Talos docs

terrain/road-buried

Since 0.7

a stretch of road (its centre, its edges and the footprint of each wall outside gapsAt, probed every 2 m) is more than 0.1 m under the terrain's ground: a car there drives into the hill and wedges, or over a buried wall; the finding gives sFrom and sTo along the road, the worst line, overWallTop and the terrain cell

Plain text
Severitywarning
Sourceterrain-critic
Offers a fix patchyes

What to do

a road carves the ground under it at load unless its file says terrain.mode none (remove that, or use flatten), or names another terrain in terrain.entity; a cut deeper than about 40 m ends in a step, so raise the road there or lower the ground with a terrain op

Components it can refuse

Since / changed

See the version chips above and what changed.