Talos docs

shot-blend-long

Since 0.6

A shot's blendIn.time is longer than the shot, so the blend never finishes, or the first shot has a blendIn with nothing to blend from. Warning: see SEVERITY.

Plain text
Severitywarning
Sourcecontract
Offers a fix patchno

Messages

The message opens with the code; <…> stands for a value.

  • shot 0 has a blendIn but nothing before it to blend from, so it plays as a cut
  • shot <…> blendIn.time is longer than the shot, so the blend never finishes

Since / changed

See the version chips above and what changed.