# shot-blend-long

> Talos 0.7 · Since 0.6

A shot's `blendIn.time` is longer than the shot, so the blend never finishes, or the first shot has a `blendIn` with nothing to blend from. Warning: see SEVERITY.

| | |
|---|---|
| Severity | `warning` |
| Source | `contract` |
| Offers a fix patch | no |

## Messages

The message opens with the code; `<…>` stands for a value.

- `shot 0 has a blendIn but nothing before it to blend from, so it plays as a cut`
- `shot <…> blendIn.time is longer than the shot, so the blend never finishes`

## Since / changed

See the version chips above and what changed.
