feel/anim-loop-seam
Since 0.6
a looping state plays a clip whose last frame does not meet its first (or one clip of a clips state that does not meet the next), so the pose jumps at every wrap (runtime animator-loop-seam)
| Severity | warning |
| Source | feel |
| Offers a fix patch | no |
What to do
read GET /feel?section=clips for each clip's loopable and seam_deg; put a clip that is one piece of a longer cycle in a state's \"clips\" list with the pieces that follow it, or stop looping it
Components it can refuse
Since / changed
See the version chips above and what changed.