# feel/anim-loop-seam

> Talos 0.7 · Since 0.6

a looping state plays a clip whose last frame does not meet its first (or one clip of a clips state that does not meet the next), so the pose jumps at every wrap (runtime animator-loop-seam)

| | |
|---|---|
| Severity | `warning` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

read GET /feel?section=clips for each clip's loopable and seam_deg; put a clip that is one piece of a longer cycle in a state's \"clips\" list with the pieces that follow it, or stop looping it

## Components it can refuse

- `animator`

## Since / changed

See the version chips above and what changed.
