camera-hides-everything
Since 0.6
A camera's layers / hideLayers leaves out every layer the scene's meshes and sprites are on, so it draws nothing. Warning: see SEVERITY.
| Severity | warning |
| Source | contract |
| Offers a fix patch | no |
Messages
The message opens with the code; <…> stands for a value.
camera on "<…>" draws none of the layers the scene draws on (<…>), so its view is empty; change <…>
Where it points
/entities/<n>/components/<n>/<n>
Components it can refuse
Since / changed
See the version chips above and what changed.