Talos docs

camera-hides-everything

Since 0.6

A camera's layers / hideLayers leaves out every layer the scene's meshes and sprites are on, so it draws nothing. Warning: see SEVERITY.

Plain text
Severitywarning
Sourcecontract
Offers a fix patchno

Messages

The message opens with the code; <…> stands for a value.

  • camera on "<…>" draws none of the layers the scene draws on (<…>), so its view is empty; change <…>

Where it points

  • /entities/<n>/components/<n>/<n>

Components it can refuse

Since / changed

See the version chips above and what changed.