# camera-hides-everything

> Talos 0.7 · Since 0.6

A camera's `layers` / `hideLayers` leaves out every layer the scene's meshes and sprites are on, so it draws nothing. Warning: see SEVERITY.

| | |
|---|---|
| Severity | `warning` |
| Source | `contract` |
| Offers a fix patch | no |

## Messages

The message opens with the code; `<…>` stands for a value.

- `camera on "<…>" draws none of the layers the scene draws on (<…>), so its view is empty; change <…>`

## Where it points

- `/entities/<n>/components/<n>/<n>`

## Components it can refuse

- `camera`

## Since / changed

See the version chips above and what changed.
