Talos docs

Guides

11 pages.

NameSummary
Editor and managed sessionsThe editor and its managed sessions: the workspace and session lifecycle, session-bound control of the running game, and the human-facing editor surface.
Native export — engine exportExporting a game as one executable.
Input: the action map, remapping, and where a player's keys are keptThree documents meet here.
MaterialsA material file is a physical material a person or an agent writes by hand: a small JSON file whose name ends in .material.json.
Finding out why a game is slowThe engine carries a flight recorder.
Talos raw query API — v1.0.0Frozen. This document is the contract packages/observe (step 06) and the critic (steps 07–08) are written against.
The authoring SDKThe installed editor type-checks TypeScript behaviours and describes a project's screens.
Start hereTalos is a game engine you can drive yourself or hand to your own tools and scripts.
The starter courseA small playable project: a third-person collection course with five pickups, a ramp, a flight of steps, a locked exit and a restart key.
Authoring Talos UIThis is the reference for writing a game screen: the files, the TSX, the stylesheet, the values a behaviour pushes in, and every diagnostic the engine will hand back.
Wheels and vehiclesTwo components.