Talos docs

terrain/entity-floating

Since 0.6

a static collider's base is more than 0.5 m above the terrain's ground at its x and z (a dynamic body, a controller or a spawn settles by itself and is not checked)

Plain text
Severitywarning
Sourceterrain-critic
Offers a fix patchyes

What to do

lower it by the finding's gapM (its fix patch does), or entity.align with ground: true; a floating platform is meant to float, so ignore the finding for one

Components it can refuse

Since / changed

See the version chips above and what changed.