# terrain/entity-floating

> Talos 0.6 · Since 0.6

a static collider's base is more than 0.5 m above the terrain's ground at its x and z (a dynamic body, a controller or a spawn settles by itself and is not checked)

| | |
|---|---|
| Severity | `warning` |
| Source | `terrain-critic` |
| Offers a fix patch | yes |

## What to do

lower it by the finding's gapM (its fix patch does), or entity.align with ground: true; a floating platform is meant to float, so ignore the finding for one

## Components it can refuse

- `collider`
- `controller`
- `spawn`
- `terrain`

## Since / changed

See the version chips above and what changed.
