terrain/entity-floating
Since 0.6
a static collider's base is more than 0.5 m above the terrain's ground at its x and z (a dynamic body, a controller or a spawn settles by itself and is not checked)
| Severity | warning |
| Source | terrain-critic |
| Offers a fix patch | yes |
What to do
lower it by the finding's gapM (its fix patch does), or entity.align with ground: true; a floating platform is meant to float, so ignore the finding for one
Components it can refuse
Since / changed
See the version chips above and what changed.