feel/teleport-facing-ignored
Since 0.6
a tool's teleport with a heading faced the player at something the game runs, and a few ticks later the view still faced another way: a behaviour writes the old heading back, so every shot and use a tester aims by teleport goes the old way (judged only where the look stick turns the camera)
| Severity | error |
| Source | feel |
| Offers a fix patch | no |
What to do
handle the teleported event in the behaviour that owns the camera's yaw; a behaviour that wraps a built-in (playerBehavior) forwards its onEvent, and extendBehavior(base, { … }) does that for every hook it is not given; the critic's behavior-wrap-drops-event names the wrapper
Components it can refuse
Since / changed
See the version chips above and what changed.