# feel/teleport-facing-ignored

> Talos 0.6 · Since 0.6

a tool's teleport with a heading faced the player at something the game runs, and a few ticks later the view still faced another way: a behaviour writes the old heading back, so every shot and use a tester aims by teleport goes the old way (judged only where the look stick turns the camera)

| | |
|---|---|
| Severity | `error` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

handle the teleported event in the behaviour that owns the camera's yaw; a behaviour that wraps a built-in (playerBehavior) forwards its onEvent, and extendBehavior(base, { … }) does that for every hook it is not given; the critic's behavior-wrap-drops-event names the wrapper

## Components it can refuse

- `camera`

## Since / changed

See the version chips above and what changed.
