feel/controls-dead
Since 0.6
no stick direction moved the player (after the probe held input for the wait cap, 12 s of simulated time by default, so a start countdown shorter than that is not this)
| Severity | error |
| Source | feel |
| Offers a fix patch | no |
What to do
check the player reads the move action and calls ctx.controller.move, and that no menu context owns the input; a player frozen at the start longer than the cap emits the controls-live event when its controls come alive and declares it with playtest.controlsLive on its script props (playtest.controlsWaitSec raises the cap, at most 30)
Since / changed
See the version chips above and what changed.