# feel/controls-dead

> Talos 0.6 · Since 0.6

no stick direction moved the player (after the probe held input for the wait cap, 12 s of simulated time by default, so a start countdown shorter than that is not this)

| | |
|---|---|
| Severity | `error` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

check the player reads the move action and calls ctx.controller.move, and that no menu context owns the input; a player frozen at the start longer than the cap emits the controls-live event when its controls come alive and declares it with playtest.controlsLive on its script props (playtest.controlsWaitSec raises the cap, at most 30)

## Since / changed

See the version chips above and what changed.
