feel/camera-clip
Since 0.6
the camera's near plane was inside a collider: the frame showed the inside of a wall
| Severity | error |
| Source | feel |
| Offers a fix patch | no |
What to do
use a follow rig with collision (ctx.camera.set third-person, or the player behavior's camera), keep a fixed camera out of geometry, or move the geometry; the finding lists the worst spots
Components it can refuse
Since / changed
See the version chips above and what changed.