# feel/camera-clip

> Talos 0.6 · Since 0.6

the camera's near plane was inside a collider: the frame showed the inside of a wall

| | |
|---|---|
| Severity | `error` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

use a follow rig with collision (ctx.camera.set third-person, or the player behavior's camera), keep a fixed camera out of geometry, or move the geometry; the finding lists the worst spots

## Components it can refuse

- `camera`
- `collider`

## Since / changed

See the version chips above and what changed.
