feel/anim-loop-seam
Since 0.6
a looping state plays a clip whose last frame does not meet its first (or, in a clips state, one clip that does not meet the next), so the pose jumps at every wrap; the engine measured it when the animator was built (runtime animator-loop-seam)
| Severity | warning |
| Source | feel |
| Offers a fix patch | no |
What to do
read GET /feel?section=clips for each clip's loopable and seam_deg (and loop_ranges); put a clip that is one piece of a longer cycle in a state's \"clips\" list with the pieces that follow it, or stop looping it
Components it can refuse
Since / changed
See the version chips above and what changed.