# feel/anim-loop-seam

> Talos 0.6 · Since 0.6

a looping state plays a clip whose last frame does not meet its first (or, in a clips state, one clip that does not meet the next), so the pose jumps at every wrap; the engine measured it when the animator was built (runtime animator-loop-seam)

| | |
|---|---|
| Severity | `warning` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

read GET /feel?section=clips for each clip's loopable and seam_deg (and loop_ranges); put a clip that is one piece of a longer cycle in a state's \"clips\" list with the pieces that follow it, or stop looping it

## Components it can refuse

- `animator`

## Since / changed

See the version chips above and what changed.
