SceneNav
Since 0.6Changed in 0.7
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
autoLinks | NavAutoLinks | no | |||
live | boolean | no | Keep the navmesh up to date while the game runs: a static collider spawned or despawned by a behaviour rebuilds the navmesh tiles it touches, and the new mesh is in place 6 ticks later (0.1 s at 60 Hz) on every run alike. Off unless true: a scene that never adds or removes static geometry at runtime pays nothing. Editing the scene rebuilds it either way. |