Talos docs

ScanSettings

Since 0.6
Plain text

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
lod0TrianglesintegeryesTriangle ceiling of the full-detail level. 12 or more.
lodRatiosnumber[]yesEach coarser level's triangle target as a fraction of full detail's, falling towards 0; at most 4.
lodCoveragenumber[]yesPer level from full detail, the fraction of the screen's height below which the next level draws. One more entry than lodRatios, falling, the last 0.
textureMaxSideintegeryesNo texture side longer than this, in texels (64 to 8192; 4096 by default). Per asset, as is textureTotalTexels: a hero object seen close up can keep 8K while the rest stay at 4K.
textureTotalTexelsnumberyesAll the scan's textures together hold no more texels than this.
hullsintegeryesMost convex hulls for collision; 0 builds none. At most 256.
cutsScanCut[]noRegions whose triangles are removed, for a replacement part to sit in.
rulerScanRulernoWhere unitScale came from, when it was set with the ruler.
sourcePathstringnoScene-relative path of the kept source file, for a re-cook. Absent when the source was not kept.
cookVersionintegeryesThe cook that made the GLB; a newer cook may make different bytes.

See also