RaceBannerRun
Since 0.7
The banner controller banner hands back.
Signature
export class RaceBannerRun {
constructor(ctx: Ctx<any, any>, options: { id?: string } = {})
get shown(): boolean
get kind(): string | null
show(kind: string, options: BannerShow = {}): void
hide(): void
update(dt: number): void
}
Import: import { RaceBannerRun } from "@argus/gameplay"
Members
| Member | Signature | Description |
|---|---|---|
constructor | constructor(ctx: Ctx<any, any>, options: { id?: string } = {}) | A banner controller for the RaceBanner node id (default banner); banner(ctx, options) is the same. |
shown | get shown(): boolean | Is it up. |
kind | get kind(): string | null | The kind up now, or null. |
show | show(kind: string, options: BannerShow = {}): void | Put a banner up: "final-lap", "wrong-way", "new-record", or any kind with a titleKey. Showing the kind already up only resets its time; it does not slam in again. |
hide | hide(): void | Take it down now. |
update | update(dt: number): void | One tick: a timed banner comes down when its time is up. |