script-call-inapplicable
Since 0.6Changed in 0.7
a behaviour called entity.visible = … on an entity with no mesh, sprite or children, or ctx.ui.set("screen:node", …) on a screen that is not on the stack; the call did nothing and the behaviour kept running; said once per entity or screen and call per session
| Severity | warning |
Meaning
a behaviour called entity.visible = … on an entity with no mesh, sprite or children, or ctx.ui.set("screen:node", …) on a screen that is not on the stack; the call did nothing and the behaviour kept running; said once per entity or screen and call per session
Fix
add a mesh or a child (an empty parent hides its children), or push the screen first (ctx.ui.stack() says what is up); a wrong node on a screen that is up still throws ui.set.unknown-node